Need for Speed: Underground 2 (NFSU2 or NFSUG2) is a cross-platform racing video game and the eighth installment of popular driving game Need For Speed published and developed by Electronic Arts. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is part of the Need for Speed series, available on GameCube, PlayStation 2, Xbox, Game Boy Advance, Nintendo DS and Microsoft Windows. It was developed by EA Black Box. Like its predecessor, it was also commercially successful, and sold four million copies worldwide.
The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the Midnight Club series, in a large city known as "Bayview"). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. Brooke Burke is the voice of Rachel Teller, the person who guides the player throughout the game.
On the Nintendo DS installment, users are able to design custom decals to adorn any vehicle in the game. The PlayStation Portable equivalent is Need for Speed: Underground Rivals.
In addition to the racing modes included in the previous Underground game (Circuit, Sprint, Drag and Drift races), four new variations of races have been provided in Underground 2. One racing mode was dropped, this being the Knockout competitions. Still, a Lap Knockout option is available when racing Circuit in non-career races.
A circuit race is a standard race that involves up to four cars driving around a track that loops back to the start line of itself. A circuit race is typically a maximum of four laps and minimum of 2 laps. A sprint race is just like a circuit race except that the track does not loop back to the start line. It's a race from A to B involving a maximum of four vehicles, and because of the track design there is only one lap. Street X races are similar to Circuit races, but they take place on closed courses similar to Drift races.
Drifting is one of the easier types of racing (depending on difficulty level) in Need for Speed Underground 2. One difference to the drifting mode compared to the original Need for Speed Underground is that the player drifts with the other competitors at the same time. Players race against a maximum of three competitors. Points are awarded when the player successfully slide the car and finishes the drift without hitting any walls. Like the Street X mode, no nitrous oxide is allowed. There are also some special downhill drift races where the player starts at the top of a hill and has to slide down from top to bottom, a drifting equivalent of a sprint race (from point A to point B). In these races, there are no other racers, however there is normal city traffic. Players increase their points by sliding past city cars. Drag racing is a point-to-point race that forces players to use a manual transmission. Steering in this mode is simplified to simply allow for lane changes, while the game handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. The Nitrous Oxide meter is enlarged and displayed on the bottom right of the screen.
The Underground Racing League (URL) is a set of tournaments which takes place in a specific set of closed tracks outside city streets - either actual racing circuits or airport runways. URL tournaments typically consist of one to three races, with the player racing against five opponents. In tournaments with two or more races, a points system is used. At the end of each race, drivers receive a specific amount of points according to their standing in a race. The total score at the end of these races determines the winner of the tournament.
While cruising around the city, players can challenge other cruising opponents in a one-on-one race(these are called "Outrun Races"). The leader is given the freedom to pick his/her racing route, and must attempt to outrun the opponent and distance itself from him/her to as much as 300 metres (980 feet) to win. This racing formula is similar to that of Tokyo Xtreme Racer and Wangan Midnight video games, which uses health bars instead of distance to determine the winner. Once a certain amount of victories have been won by player in certain levels, the player is awarded a unique part free of charge by another racer.
As in Need for Speed: Underground, Underground 2 continues to offer similar vehicles for purchase and modification, most of which consist of Japanese models, with a sizable number of European and American models. In addition, Underground 2 is the first game in the Need for Speed series to offer three SUVs as racing vehicles, which may be modified more extensively than their compact counterparts. A total of 29 vehicle models are available for both versions of the game plus 2 unique for each of them, the PAL version of the game offers an additional two cars (Peugeot 106 and Vauxhall Corsa) while the NTSC version offers two different alternatives (Acura RSX and Honda Civic).
Customization in Underground 2 was significantly expanded compared to previous iterations from the series. Visual customization has expanded with the ability to customize the car's front and rear bumpers, side skirts, spoiler, hood, exhaust tips, doors, roof scoop, wheels (including the ability to put on spinners), headlights and taillights, side mirrors and paint. Vinyls and decals can also be added, as well as car stereos (amps and speakers), hydraulics, nitrous bottles and under glow neon. Most visual modifications to the car have no actual effect on vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than visual cues. Hydraulics can be used in combination with nitrous at a start of a race which can cause a car to do a wheelie and for some cars get a better launch. The performance and handling of the car is affected by cosmetic modifications like spoilers and hoods, which affect the downforce of the car.
The car's performance can also be enhanced by upgrading the car's engine, engine control unit (ECU), transmission, suspension, adding nitrous oxide, tires, brakes, reducing the car's weight, and adding turbos. The player has the ability to either upgrade the performance through upgrade packages or by purchasing individual parts of each performance category. NFS: Underground 2 also introduces a dyno-tuning system which allows players to specifically tune certain aspect of the car such as suspension springs, front / rear shocks gear ratios, aerodynamics, brake bias, individual tire grip, etc. The player could then test the setting via a dyno test at which point they would be given specific information such as 0 – 60 time, max torque, etc.
SUVs, also known as Sport utility vehicles, was a new element added to Need For Speed: Underground 2. In this mode, players could modify, tune, and drive SUVs in the same manner as they could with normal cars. Players could choose to race in an event with SUVs only or in a mix of Cars and SUVs. Like cars, users are able to add on parts to SUVs to increase their performance and handling, however, the added weight of SUVs makes them much harder to maneuver, especially at higher speeds. SUVs were not featured in any later editions of the Need For Speed series (except as non-playable police vehicles) until 2012 with the remake of Most Wanted.
MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
933MHz Processor
256MB RAM
8X CD-ROM Drive
2GB Hard Disk Space
32MB DirectX compatible ATi Radeon 7500 or nVidia GeForce2 Class Video Card
DirectX compatible Sound Card
DirectX compatible Controller or Keyboard
DirectX 9.0c
MULTIPLAYER SYSTEM REQUIREMENTS
Broadband Internet Connection
Windows 98/ME/2000/XP
933MHz Processor
256MB RAM
8X CD-ROM Drive
2GB Hard Disk Space
32MB DirectX compatible ATi Radeon 7500 or nVidia GeForce2 Class Video Card
DirectX compatible Sound Card
DirectX compatible Controller or Keyboard
DirectX 9.0c
MULTIPLAYER SYSTEM REQUIREMENTS
Broadband Internet Connection
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